![]() That functionality was absolutely necessary for a successful Mario attraction, as video game fans have come to expect it as part of the franchise experience. It would take integration with mobile apps to enable that kind of functionality, which Universal now has done with Super Nintendo World and Villain-Con Minion Blast. ![]() Sure, the earliest interactive attractions, such as Buzz Lightyear and Men in Black: Alien Attack, had "Easter eggs" with high-value and even nested targets, but hitting those did not unlock other, hidden game tasks the way that Midway Mania offered with its video screen displays.īut Midway Mania did not support ongoing gameplay that connected each of your rides on the attraction, allowing you to advance to higher levels and unlock additional achievements the more you played. Disney's Toy Story Midway Mania was the first theme park interactive attraction that I recall where players could unlock higher levels of gameplay, as in a video game.
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